![]() The number of units and structures types have been reduced. Where do I put the Mass Storage and Energy Storage units. In Forged Alliance has real touch of a economy, what things need power, where are the mass extractors. The energy you get from the power generators is like another form of mass, its only used to build things. For instance, shields you build taps its energy from a imaginary energy source. Energy you use isn't the same like it was in forged alliance. The game still has economy, but doesn't serve any real purpose anymore because the mass and energy you create goes into imaginary unlimited storage unit. Some Supreme Commander 2 maps were taken from Forged alliance, but they are small, detail is ok to bad, and you are very limited what you can build on them! How the game was made, there probably won't be any new maps. Some of the maps do have certain unique look to them though. Total multiplayer maps in Supreme Commander 2 is 26 maps(no users made maps though) compared to Forged Alliance 56 maps, plus many more users made for it. By comparing what you can build in both version, Supreme Commander 2 maps size are 5, 10 km maps( the useable space is less because they put a lot of scenery in it.), compared to Forged Alliance maps size are 5,10,20,40,81 km maps. The largest multiplayer maps in Supreme Commander 2 is only a little bit larger than the smallest size multiplayer maps in Supreme Commander Forged Alliance. ***Cons: The Game seems to be dumb down, the maps are very small. There's a lot more patches with Supreme Commander 2, and with Steam it updates automatically. Makes moving my games to my next computer easy. It seems like I am always either scratching or losing a disk, with Steam all my software is in one spot. The maps, units, structures look more real, even though it has a cartoonish look to it. The game runs fast and smooth, even for a very low end computer. Has some neat technologies like Flow field path finding (movement of units), Noah unit-cannon. Ai works a little better then Supreme Commander Forged Alliance. The Ideal the new version of the games are always superior in map size, strategy, variety of units and structures is clearly wrong with Supreme Commander 2. If you own the previous game Supreme Commander Forged Alliance your probable going to be disappointed. Has some neat I have owned this game since March 2, 2010. ![]() I have owned this game since March 2, 2010. Hopefully the Supreme commander 3 will go to the computer users again which paid for the first one rather than alienating 2 groups of gamers. You are left with a game that neither console nor computer gamer enjoy. ![]() This game is a perfect example of Developers Simplifying games so that the console with a controller can play them while forcing the computer to play the console version. Also the research points are from research buildings that with only a handful will allow you to get all the tech within the first 5 minutes of the game. You don't get progressively stronger units or structures but rather just improve the old. You are left with a single tech level except you have a tech tree you "research" with research points. Instead of progressively stronger tech units and structures that require you build the lower tech version first. The tech tree and controls of the original were done away with for a much simpler and easier to understand system that seems to try and bridge to gap between keyboard and control however you are left with a system that while easier to control on the console leaves the computer feeling like a children's game with few options. Instead of the large fights of 1000's of units over maps that can take hours to just explore, you are left with a unit cap and smaller maps to try and encourage you to finish fights faster. While It takes it Units and tactics from those games its strategy has been greatly diminished. The tech tree and controls of This is not the sequel to Supreme Commander or even to Total Annihilation. This is not the sequel to Supreme Commander or even to Total Annihilation.
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